//MapEditNH Ver.3.55 *.map -> C sourse Convert.
//Full Cell File Name (0-511)    : room.cell
//Part Cell File Name (512-1023) : b_tower.cell

#define	MapSizeX_battle01_3	17
#define	MapSizeY_battle01_3	5

const u16	battle01_3_OutRangeCell[4]={
0x0001,0x0001,0x0001,0x0001,
};

const u16	battle01_3_MapData[MapSizeX_battle01_3*MapSizeY_battle01_3]={
0x062d,0x061c,0x062e,0x062d,0x061c,0x062e,0x062a,0x062b,0x0606,0x062c,0x062a,0x062d,0x061c,0x062e,0x062d,0x061c,0x062e,
0x0635,0x0624,0x0636,0x0635,0x0624,0x0636,0x0632,0x0633,0x060e,0x0634,0x0632,0x0635,0x0624,0x0636,0x0635,0x0624,0x0636,
0x3204,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3277,0x3203,0x3277,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,
0x326e,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x325f,
0x0676,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x326f,0x3200,0x326f,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x0667,
};

const MapScreenData	battle01_3_map_data =
{
	MapSizeX_battle01_3,
	MapSizeY_battle01_3,
	battle01_3_OutRangeCell,
	battle01_3_MapData,
	&room_char_data,
	&b_tower_char_data
};
